Families playing animal crossing together: Coping with video games during the COVID-19 pandemic
Pearce, K. E., Yip, J. C., Lee, J. H., Martinez, J. J., Windleharth, T. W., Bhattacharya, A., & Li, Q. (2022). Families playing Animal Crossing together: Coping with video games during the COVID-19 pandemic. Games and Culture, 17(5), 773-794. https://doi.org/10.1177/15554120211056125
Abstract Created by REACH
This study examined ways in which families used a video game, Animal
Crossing: New Horizons, to cope with stressors from the COVID-19 pandemic. 27 families (i.e., 33
parents and 37 children) participated in semi-structured interviews. Data were analyzed based
on parents’ and children’s methods of coping, as well as how each family as a whole coped with
COVID-19 stressors. Emotion-focused coping (i.e., reducing a negative emotional response to
COVID-19) and problem-focused coping (i.e., decreasing or eliminating stress from COVID-19) were
two identified forms of coping. The findings shed light on the specific ways family members were
able to cope with COVID-19 stressors.
Research summaries convey terminology used by the scientists who authored the original research article; some terminology may not align with the federal government's mandated language for certain constructs.
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